The Leading FFXIV Gil Seller - Uffxiv.com!

I want to start by saying how much fun I am having on Astrologian (having played healers for much of 2.x its a refreshing change)

Final Fantasy XIV:Change to sects in combat

All Astrologian Abilities are now known

 

I want to start by saying how much fun I am having on Astrologian (having played healers for much of 2.x its a refreshing change), but I do feel there is something in particular that I feel is annoying me quite a bit, and that is the inability to change between diurnal and nocturnal sect once combat begins.

 

My idea on a change would be this:

Convert Diurnal Sect ability into a trait (freeing up one extra space on controllers that are already struggling for effective hot bar space management)

Change Nocturnal Sect into a "Cleric Stance" like function, but with a 1-2 min cooldown, so you couldn't just jump in and out of it (which, while fun, would probably make Astrologian OP). It would still convert the Regen effects of Diurnal Sect into the galvanise-like effect.... BUT... Astrologian would no longer be stuck in the same stance for the entire duration of the fight , and would only have need of a single 'toggle' rather than two. (current state is very inflexible)

 

My reasoning for this change is due to a few annoying situations I have found myself in whereby I have had a second Astrologian in my party who puts up Diurnal Sect once the fight begins (even though I am also in Diurnal) and since the regen effect DON'T stack, a big part of my healing potency is wasted, and I'm helpless to do anything about it until the fight ends. If 2 SCH both summon eos or selene, they have the ability to immediately change to one of each.

 

Also, I really hope they can change aspected benefic/helios under diurnal sect so that the regens can stack if 2 Astrologian do happen to be in the same stance at the same time.

Related News
13
Sep

If modeling Paladin after another character from the FFXIV series is a great idea

Spirits is fine as MT too, since it's off Global Cool Down and doesn't have a cost associated with use. It's basically free DPS with the potential to interrupt a cast on a 30(?) second CD.

28
May

FFXIV Highlighting An Issue Within The Light Party Ranking System

For starters, I'd like to state that this is coming from someone who majority of the time deals with premade 4v4 Feast ques and matches on Chaos (EU) DC.

24
Sep

The FFXIV Machinist should have been kicked for being an idiot

Knock back moves are not necessary to the full dps rotation of any class. It's more of a tool than a dps asset, and can easily be ignored or saved for when you might actually need it.

12
Dec

Final Fantasy XIV’s Yoshi-P On The Decline Of MMORPGs, On Female Players, And Future Plans

Final Fantasy XIV producer and director Naoki Yoshida had plenty of interesting stuff to talk about in a recent interview with Korean website Game Focus. From his thoughts on the decline of the MMORPG genre to equipment that shows too much skin.

01
Sep

Monks had superior Burst AoE even in Final Fantasy XIV ARR

Actually, Monks had superior Burst AoE even in Final Fantasy XIV ARR (thanks to PB), although their overall AoE was definitely inferior outside of the burst phase.

18
Sep

Elysium FFXIV/Lucrezia didn't need any prior knowledge to pass Alex Savages

In FFXIV the only real things that differentiate a raid from a dungeon is: how hard you're being hit by damage, and how much damage you're expected to put out

Leave A Reply

Final Fantasy XIV Top News